Star Invaders 0.6alpha (Laser Defender prototype)
deegeeooh
deegeeooh
Unity 2D prototype Arcade shooter
Starinvaders is inpired on the classic hardcore vertical arcade shoot'em-ups from the 80's with as main goal setting the highest score possible.
controls: mouse + WASD or gamepad
This prototype is developed as part of the GameDev.TV 2D Unity/C# course, with several additions
The game currently features:
Gameloop with increasing difficulty and scoring multiplier (game ends after three loops)
Gamepad support
Configurable loot tables with drop weight per item
Animated pixelstyle sprites
Gameloop with (simple) configurable and randomizable increase in difficulty
custom drop randomizer (the brown coins, wip)
highscore saving
several shooting styles (the triple shooter is kinda bugged and OP currently, use it:P)
The game runs in classic arcade 4:3 aspect ratio in 1024x768 resolution in a window (Alt-Enter to switch fullscreen) and was designed to run Win natively
Todo:
Splash screen
Bosses
actual gameplay balancing (interesting patterns etc) (prototype has been focused on
the functionality of the gameobjects and systems so far, but is playable.
additional pattern and movement variations
additional and balanced upgrades
(I'd certainly like to revisit this game later on in my journey, currently learning more about the C# language)
Credits: Music by SketchyLogic https://opengameart.org/users/sketchylogic
Several custom animated Sprites by Margyb! and deegeeooh
Uploaded on November 2, 2021